Bloodbath Guide
How to BeatBloodbath
A complete practice route, progression system, and section-by-section strategy guide for beating one of Geometry Dash's most legendary Extreme Demons.

How to BeatBloodbath
Should Bloodbath Be Your First Extreme Demon?
Bloodbath is not a good first Demon, but it can be a first Extreme Demon for a patient player. The difference matters. If you are still learning basic Demon mechanics, Bloodbath will punish you before you understand why you died. If you already have strong ship control, basic wave consistency, and the ability to grind one level for weeks, Bloodbath can be a meaningful first Extreme milestone.
Most players should complete easier Extremes before committing to Bloodbath. The level is old-generation, but old does not mean forgiving. It asks for repeated ship control, sudden transitions, and calm nerves late in the run. Choose it as a first Extreme only if you enjoy the level enough to practice the hard parts when progress slows down.
What Makes Bloodbath So Difficult?
Bloodbath is difficult because it combines ship precision, wave timing, level length, and pressure. The hardest clicks are not isolated. They appear after you have already survived earlier sections, which means fatigue and nerves make every late mistake more likely.
Difficulty
Extreme Demon
Length
Long
Main Skill
Ship Control
Hardest Section
Crack
The Best Bloodbath Practice Route
The fastest way to learn Bloodbath is to practice the ending first. Never grind from 0 immediately. Full runs are useful only after the ending is stable enough that reaching it feels like an opportunity, not a panic trigger.
Step 1
67-100
Step 2
54-100
Step 3
42-100
Step 4
24-100
Step 5
0-100
Start with 67-100 so the final stretch becomes familiar. Then move backward to 54-100, then 42-100. The 42% run is important because it begins at Crack, the section most players fear. When you can do 24-100 and repeat meaningful progress from the middle, 0% attempts become more productive.
Never grind from 0 immediately.
Build consistency through long runs, then use 0% attempts to convert practice into a completion.
Bloodbath Section Difficulty Ranking
These ratings are a practical learning guide, not a universal truth. Your strengths may change the order. Ship-focused players may find Crack less frightening, while players with weaker nerves may struggle more with Etzer and Giron.
| Section | Range | Difficulty |
|---|---|---|
| Weoweoteo | 0-10 | 4/10 |
| Vermillion | 10-25 | 7/10 |
| Michigun | 25-33 | 9/10 |
| Evasium | 33-42 | 5/10 |
| Crack | 42-54 | 10/10 |
| ASonicMen | 54-71 | 6/10 |
| Etzer | 71-80 | 8/10 |
| Havok | 80-88 | 7/10 |
| Giron | 88-93 | 8/10 |
| Ggb0y | 93-98 | 5/10 |
| Riot Ending | 98-100 | 1/10 |
Focus heavily on Crack, Michigun, Etzer, and Giron. These sections create the most failed attempts because they combine precision with awkward transitions. Practice them when you are fresh, then test them inside longer runs.
How Many Attempts Does Bloodbath Take?
Attempt counts vary widely. A player with excellent ship control may progress quickly, while another player may spend thousands of attempts just learning Crack. Do not use someone else's attempt count as your standard.
| Player Type | Typical Attempts |
|---|---|
| First Extreme | 10000-30000 |
| Experienced Extreme Player | 3000-10000 |
| List Grinder | 1000-5000 |
Consistency matters more than raw skill. If your runs keep reaching the same chokepoint, you are not unlucky. You have found the next section to isolate.
When Are You Ready To Play From 0?
Most players should have 24-100, 42-100, and 60-100 completed more than once before serious 0% attempts. A single lucky run is useful, but repeated runs are what prove you can survive pressure.
Being able to reach 30% once is not enough. Being able to reach 30% repeatedly is what matters. When the early game becomes automatic, you save mental energy for the sections that decide the completion.
Common Mistakes When Learning Bloodbath
Grinding From 0 Too Early
You waste attempts before learning the ending, which makes late progress feel impossible.
Ignoring Crack
The hardest section deserves direct practice. Do not hope it fixes itself inside full runs.
Practicing Only Easy Parts
Comfort practice feels productive, but your weakest sections decide the completion.
Taking Long Breaks
Bloodbath consistency drops quickly. Short, regular sessions usually beat rare marathon grinds.
Panicking After 70%
Late nerves are part of the level. Practice late runs until the ending feels familiar.
Final Tips For Beating Bloodbath
Practice the ending first
Build long runs before grinding 0%
Master Crack and Michigun
Stay consistent
Control nerves after 70%
Focus on progress, not attempt count
Frequently Asked Questions
- Is Bloodbath a good first Extreme Demon?
- Bloodbath is possible as a first Extreme Demon, but it is not the smoothest choice. Most players should beat easier Extremes first unless they specifically want Bloodbath as their milestone.
- How many attempts does Bloodbath take?
- A first Extreme completion often takes 10000 to 30000 attempts. Experienced Extreme Demon players may finish it in 3000 to 10000 attempts, but consistency matters more than the raw number.
- What is the hardest part of Bloodbath?
- Crack is usually treated as the hardest section because of the tight mini-ship control. Michigun, Etzer, and Giron are also major choke points.
- When should I start playing from 0?
- Start serious 0% attempts only after you can do important runs like 24-100, 42-100, and 60-100 with some consistency.
- Can Bloodbath be beaten on mobile?
- Yes. Bloodbath has been beaten on mobile. ThunderBT became the first mobile Bloodbath victor in 2019.
Ready to practice?
Play Bloodbath
Use the route above, then return to the level with a clear plan instead of random attempts.