Outline
Play Cataclysm
Play Cataclysm online: use the embedded browser version below, then read the guide sections for practice routing, coins, and the old-versus-new Cataclysm context.

Overview
What is Geometry Dash Cataclysm?
Geometry Dash Cataclysm is a community-made Extreme Demon created by Ggb0y and legitimately verified in its updated form by Riot. Originally published in January 2015 with a hacked verification, it became one of the defining difficulty landmarks of the old Geometry Dash era.
Cataclysm matters because it did more than push difficulty. It gave the community a visual identity: black backgrounds, red and orange glow, dense decoration, and a hostile hell atmosphere. That language later shaped Bloodbath, Aftermath, Sakupen Hell, Tartarus, Crimson Planet, Kenos, and many other Extreme Demons.
Difficulty
Extreme Demon
Creator
Ggb0y
Verifier
Riot, 2.0 version
Song
At the Speed of Light
Coins
3 user coins
Status
Pointercrate Legacy
History
Who created Cataclysm? Ggb0y, Giron, and Riot explained
Ggb0y first teased Cataclysm in late 2014 and released it in early January 2015. The level was presented as one of the hardest things Geometry Dash had ever seen. Ggb0y reportedly spent tens of thousands of attempts trying to verify it legitimately, then uploaded it with a hacked verification when he could not finish the run.
The original version quickly became surrounded by verification controversy. Several players claimed completions, but the first widely credited legitimate victor of the 1.9 version is Giron, on May 14, 2015. That clear helped separate Cataclysm from the older era of impossible or illegitimately verified hell levels.
The updated 2.0 version is the one most players mean when they talk about New Cataclysm. Ggb0y redesigned problem sections, adjusted ships and waves, added three user coins, and Riot verified the new version in January 2016. That is why Cataclysm history usually has two chapters: Old Cataclysm, the hacked 1.9 release, and New Cataclysm, the reworked version verified by Riot.
Walkthrough
Cataclysm walkthrough: section-by-section guide
Cataclysm is short by modern Extreme Demon standards, but it changes forms quickly. The highest leverage practice comes from memorizing transitions, especially the early wave, the triple-speed ship, the straight-fly, the mirrored ship, and the late half-speed wave.
| Range | Section | What to watch |
|---|---|---|
| 0-6% | Half-speed cube | Simple opener with fake orbs and the first coin route. |
| 6-19% | Double-speed wave | The main wall for many players, with tight spaces and size-change portals. |
| 19-25% | Triple-speed ship | Gravity portals and invisible size portals demand precise transitions. |
| 25-36% | Mini-wave and ball | A calmer middle stretch, but memory and gravity timing still matter. |
| 36-43% | UFO and straight-fly | Awkward orb timing, then a precise ship with gravity portal inputs. |
| 43-63% | Cube and dark mixed section | Fast cube timing followed by low-visibility form changes. |
| 63-75% | Mirrored ship and dual | Straight-fly control into the second coin route. |
| 75-84% | Tight half-speed wave | A nerve check that ends many runs late. |
| 84-100% | Robot and final ship | A short robot breather, then the iconic GBOY outro. |
Practice
How to beat Cataclysm
Practice mode is non-negotiable. Set checkpoints at every transition, then drill each segment until you know what the level is asking before it appears on screen. Cataclysm has fake orbs, hidden orbs, invisible size portals, and visual clutter that punishes pure reaction play.
Start with the 6-19% wave. If you cannot pass that wave reliably in normal mode, the rest of the level will not matter yet. After that, isolate the 19% ship, the 40% straight-fly, the 63% mirrored ship, and the 75% wave. Those sections decide most serious attempts.
Play with audio when possible. At the Speed of Light gives useful rhythm cues, especially in wave and ball sections. Cataclysm is no longer a top Demon, but it is still a grind. Treat it as a consistency project rather than a level you can force through random full attempts.
Coins
Cataclysm coins guide
Cataclysm has three user coins, all added with the updated version. The first coin appears near the opening cube route and requires a late blue orb input. The second coin appears around the dual ship section and asks for confident straight-fly between spike pillars.
The third coin appears near the robot section. After the final blue orb, an invisible yellow orb can route you toward the coin, or you can delay the blue orb enough to let the robot pass the coin route. If you are learning Cataclysm for a first completion, learn the coins separately, then decide whether they are worth adding to your real runs.
Hell Trilogy
Cataclysm and the Apocalyptic Trilogy
Cataclysm is the first level of the Apocalyptic Trilogy, also called the Hell Trilogy. The usual order is Cataclysm, Bloodbath, and Aftermath. Cataclysm establishes the red hell style, Bloodbath turns it into the most famous Extreme Demon of its era, and Aftermath completes the sequence.
Bloodbath is especially important because Riot, Cataclysm's verifier, hosted and verified the level as a spiritual successor. For the direct comparison, read Bloodbath vs Cataclysm. Bloodlust is often discussed near this lineage, but it is not part of the original trilogy. It is a later, much harder remake concept tied more directly to Bloodbath.
Soundtrack
What song does Cataclysm use?
Cataclysm uses At the Speed of Light by Dimrain47, a track uploaded to Newgrounds in 2012. In the wider electronic music context it is a dramatic space-techno song. In Geometry Dash culture it became the sound of red hell difficulty.
The same song identity connects Cataclysm to Bloodbath and Aftermath. That shared soundtrack is one reason the trilogy feels like a continuous story instead of three unrelated Extreme Demons.
Legacy
Cataclysm's legacy in Geometry Dash history
Cataclysm was once tied with ICE Carbon Diablo X as the hardest Demon in the game. It later fell from the active difficulty conversation, but its historical importance never disappeared. The level helped move Geometry Dash away from the age of impossible hacked hell levels and toward the modern competitive Extreme Demon scene.
Its biggest legacy is visual. The red-and-black hell aesthetic became a reusable language for top-tier demons. Whenever players describe a level as part of the classic hell style, they are usually tracing the idea back through Cataclysm, Bloodbath, and the levels that followed them.
FAQ
Frequently asked questions
Who created Geometry Dash Cataclysm?
Ggb0y created Cataclysm. Riot legitimately verified the updated 2.0 version in January 2016.
Was Cataclysm originally hacked?
Yes. Ggb0y originally uploaded the 1.9 version with a hacked verification after tens of thousands of failed attempts.
Is Cataclysm still the hardest demon?
No. It was one of the hardest levels on release, but it is now a Legacy Extreme Demon by modern standards.
What song does Cataclysm use?
Cataclysm uses At the Speed of Light by Dimrain47.
How many user coins does Cataclysm have?
Cataclysm has three user coins, usually discussed around 3%, 70%, and 85%.
Is Cataclysm part of a trilogy?
Yes. Cataclysm is the first level of the Apocalyptic Trilogy, followed by Bloodbath and Aftermath.
Can Cataclysm be a first Extreme Demon?
It can be, but it is still a serious grind. It is more realistic after several Insane Demons or easier Extremes.